Hello, and welcome to part five of a special series on SATA.
This series will be discussing Dutch series De Alleskunner and British series 99-to-beat. It will be in many parts to be released over the next few months.
PART 5: MY 99-TO-BEAT DIARY (episode 2)
<82>
We start with something you might not know about. The first game of episode two was to find needles in a haystack. 81 “needles” (actually, wooden chopsticks) were scattered inside a pyramid of hay, probably 10m wide and 2m tall. This was in the middle of the circle, on the sound of the buzzer we should rush in and start digging to find one. This was the first game of day three, and when we went into the studio that morning, the air inside felt heavy.
I anticipated this game would be something of a mosh (much more than the exercise balls), and I wasn’t wrong. From experience in more conventional mosh pits, I knew what to do: arms up, shoulders loose, and roll with the motion. I saw others who did not handle it so well, and got bashed and bumped, some landing with a face full of the soft but unpleasant hay. I established myself on the side of the pyramid and started to burrow like a dog, feeling the hay with my hands much more than looking with my eyes. Within seconds I had felt something, and a second grab in the same area produced me a chopstick. I moved out and back to the safe area on the side of the room. The air, which had been actively irritating in the hay-pit, still felt heavy and musty.
I was one of the first finishers, probably in the hay less than 90 seconds. As usual, we waited and watched as the rest of the pack completed the game, the space in the hay pit opening up as fewer people were left there. It became increasingly apparent something was not right. The players coming out of the hay pile were looking increasingly exhausted, and distressed. More and more people were coughing, and struggling to breathe. The quality of the air in the room, I started to realise, was getting much worse as all the hay was tossed and churned up by the playing of the game. At one point, a player in the pile had a nasty-looking fall, and needed help from the other players to get out.
There were marshals nearby who could also see this, and I think were uncomfortable, but no one seemed to have the confidence or authority to call ‘stop’. Eventually someone did, and everyone filed outside. There was then about 45 minutes spent outside, while medics and producers looked after the most badly affected. I felt rough, most people felt worse than me. A small number were really bad, with proper scary breathing issues, and a number of ambulances came. Additionally, everyone had this irritating hay all through their clothes.
A lot of discussions between participants and staff about safety and something of a blame game followed, which I’m not going to describe in detail. I will briefly say that the logistics of looking after 100 people (and you do have a duty to look after them!) are serious, and one can have the best of intentions, but still fail without adequate preparation and resources.
Due to the confusion that followed this, the need to let people recover, and schedules being difficult to reorganise, we have two full days before...
<82> again
And just like that we’re back. In case it isn't obvious: Game 82 v1 has been memory-holed. I don't know whether they brought in a substitute game somewhere or cut a game from later in the series, but since ep2 was broadcast with a full 7 games, it must be one of those.
Fun fact: before we went into the studio for this game we were given a H&S briefing which told us that the game would involve animals, which were not exotic, we wouldn’t be touching, and were in small numbers. From this I deduced that we would have to be judging them in some way – in small numbers meant it couldn’t be counting – so weighing seemed the best option. I had time before the game to look up the typical weights of lots of farm animals: pigs, cows, sheep, horses.
Once in the room my tactics were simply don’t be lowest, don’t be highest. I had a look at the llama – it looked bigger than a pig, and smaller than a horse, which put me in the 100-250kg range. I thought that people would tend to hit round numbers: some people would surely go around 150kg, some people would surely go around 200kg. In the end, I wrote 195kg – I couldn’t see any world in which no one went above 200, and if it were incredibly the lowest guess, I’d still back it to be closer than the highest.
This game was very exploitable in another way though – despite instructions from the marshals, before the time for writing your guess was up, about 10 people had inadvertently revealed their guess, either by talking or showing their boards.
Finally, I don’t know why the two who were pulled up were
the two highest rather than the highest and lowest.
<81>
The tape game is another game that I hadn’t seen in DA, but feels exactly like a DA game, so I was happy enough. For me, the game was all about getting the tape unrolled as quickly as possible – forcing it into the lunch box would probably be easy enough for everyone.
I wanted to do a hand roll motion to get the tape unrolled as quickly as possible. The obvious issue with this approach (and my nightmare situation) was that at the end of it the tape would be bundled and stuck onto one’s hand – and perhaps impossible to remove.
With my taskmaster head on I hatched a plan. I’ll emphasise we had been given some general advice by the boss marshal (who I think had become frustrated at too many specific questions about this or that strategy) that if something wasn’t disallowed, it was therefore allowed. I was a bit worried about doing something off-piste – I was probably bearing a greater risk that I’d be DQ’d than that I would lose normally, but I thought it was worth the risk to be able to say I’d done something unique.
So, at the start of the time (after getting the tape open, which took longer than I’d like), I removed my right sock, and slipped it onto my right hand like a glove. I rolled my hands to reel all the tape onto the glove-sock-hand easily, and then slipped it off and put the whole thing in the box.
Closing the box with the sock-and-tape was a tad harder than expected, but a couple of quick squeezes and the job was done. I think I was in the top 10 for this game, very pleased with my ingenuity and performance.
(I made sure the game was well over before asking to go back for my sock- I was willing to lose it if necessary!)
Note: Sadly I couldn’t find any b-roll of me in this game, so you’ll just have to take my word.
<80>
Another game that was new to me, but felt fairly easy. I was phenomenally nervous about this one – I thought my timing and judgement were ok, but it was just the pressure of having to focus in and be decisive in that moment when the tape slid.
We got a demo of this, and a two things concerned me. One was the speed of the retraction – well, that’s just the game. The other was the “ricochet” from opening and closing the clicker, which seemed quite violent, being enough to throw me off.
To deal with this I needed a clean on and a clean off. My plan was to start with my thumb on the button, push firmly down without regard for how the base would move, and then completely lift off at the end. As we sat in the lanes waiting to start, I stared at the measure, visualising how it would move over and over.
The buzzer went, I pushed down and adrenaline surged
through my body. On some deep level, I judged the timing and jerked my hand
away, and the timing was perfect! I think about 5 people got this game first
time, and I was one of them.
There then followed a looongggg wait, as this game took a while to reset each time. I was nervously but calmly cheering for my friends to get through.
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Spot the lack of me at this stage |
A little easter egg not shown on the show - after about 6 attempts, Nikki complained that her tape was dodgy. The marshals checked it and agreed. She got through on the first attempt with the new one.
<79>
The pasta game was yet another that I’d never seen in my watching of DA. I hadn’t really loved the mouth-spoon game in the previous episode, and so I wasn’t super keen for more of the same.
Upon hearing the rules my instinct was to go for the “all 6 in a line” method, which would surely lead to a quick success. (In hindsight this was very wrong).
Let me try to explain why this game was difficult in logistical terms (if you don’t understand me you’re welcome to just try it). As the penne were added the spaghetti got heavy and bendy. The more that it bent, the more you needed to “angle up” your grip, less the penne just slid off the end. For me, this meant pressing the spaghetti down with the tongue, but that was unstable, and also moistened the spaghetti (ew) and caused it to break at the base. This happened a couple of times.
Holding the spaghetti deeper in the mouth reduced the pressure on the base, but then meant you were left short when trying to load the final penne. Through all my attempts, the fact that the spaghetti and penne could swing and roll about and that we couldn’t use our hands to stabilise made everything very chaotic.
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I'm still in play at this point (bottom-left) |
Additionally, I was in the front row for this game, which is never a good place to be. I could not see what other people were doing and only vaguely knew how many were through or left.
It took a cry from Nikki of “Tom – change strategy!” to get me to change from 6-at-once to 1-by-1. I was annoyed when I realised that I was in danger, because I’d been close to getting it a few times, but that did mean I wasn’t ready to give up. Along the way I broke several pieces of spaghetti and, on one occasion, dropped and broke all my penne and needed to get more from the marshal.
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And at this point! |
Eventually, I had 5 loaded, and lifted the 6th for about 3 seconds before my spaghetti broke. Fortunately, the boss marshal was right by me at that time, and was happy to give me the thumbs up based on that. I think earlier in the round she might not have been so generous. I think I was about 5 or 6 from bottom here – scary.
It’s worth noting at this point that having a near miss
is a tough experience. You feel alone, vulnerable, incapable, and very very
pressured. That’s why you’ll really notice people looking relived and emotional
when they finish near the bottom – and the other contestants coming to hug and
support them.
<78>
It’s getting toward the end of a long day – we’ve done 4 games already, but now the stakes are raised because it’s time for the team game. 1-in-6 is by far the worst odds we’ve faced so far.
I’ve seen domino games on DA, I’m pretty confident that out of six teams, one or two is going to have an incident during this game. As long as we stay cool and careful, that won’t be us and we should get through.
There’s not much else strategy for this game. We have some discussion about how far apart to place our dominoes – I want to be bold and go for about half the height of the bricks, others are talking about a palm-length or width.
We start really calmly and carefully. So much of this game is waiting around for your turn on the bricks, so the pressure really ramps up. There’s evidently a problem – let’s call it a hazard – with the jengaified pile of bricks sticking together. I suspect they were piled up before the paint was completely dry. A few of our team have problems with this, before eventually Sue takes out the whole pile. This is around ¾ of the way through the race, when the pressure and pace is starting to pick up.
I’m not sure what to do about this – the rules weren’t clear about what should happen here, but I know I need to be handed a brick before I can run. We spend a few seconds putting some back on the table – I’m quietly aware that we don’t need all of them anyway – then go to place my brick. We’re back on track, but for less than a minute before Dan takes his fall.
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Oh no! |
In that moment, I’ve a real slow-motion memory of seeing Dan go, his foot touch the rail, and then all the bricks fall, one-by-one. Part of me is obviously thinking “oh, maybe this is my time then”, but the rest is down to action. We quickly scramble the bricks back to the start and then we need to get back into line and start running them again
I know we’ve got no chance of catching the other teams, but I still think there’s a good chance that something else will go wrong, and we’ll be competitive again. At this time, we see the other teams start to get through – this is a lot of noise (and the bang of the pyros), but I try to block it out.
My team are getting pretty despondent, and I remember just bluntly telling people “we’re ok, we’re going through. Something else will happen to them”. Fortunately, at this point the yellow team have their misfire and it seems like we’re back in the race. There’s a distressingly long period (I’ll emphasise again that there’s a lot of stressful waiting around in this game) where there are only two teams left and a lot to do. It looks like we are a little behind – again, I push for wider gaps between the dominoes.
We watch the yellow line fall, hoping until the last second it might fail, but it doesn’t and their firework flares. We’re out, and after the first 60 seconds of hugs and tears, a weird kind of euphoria comes over me. I suddenly realise quite how much the pressure of the experience and the games has been weighing on me. I’m kind of giddy for the filming of our exit scene that takes place soon after. I wanted to drink in that moment, to enjoy holding my number – a key part of the show’s lore – and being cheered out of the circle.
I can't emphasise how much of a pleasure it was to share this moment with all my team, but especially Dan, Sue and Mike, who were fantastic people I really enjoyed spending time with.
Afterwards, we head back to the hotel for some cold food and commiseration drinks. The next day, I travel home, the journey feels long and lonely. The comedown, not just from leaving that social group, but also mental space of being hyper-focused on specific tasks, is tough. I review messages from on the group chat discussing the remaining games and eliminations with a mix of curiosity and discomfort.
Of course I wanted more of an experience, I wanted to overthink more of the games, and I really wanted to find out What the One Thing That Means I’m Not De Aleskunner is. But, now that I know how it goes, the story seems really cool! I remember how excited I was when I got the news that I would be on the show.
This was a wild and fun experience, and I’m so
pleased to have been part of it. I got to see a little inside the factory,
and learned that TV shows aren’t magic – they’re just normal projects, made by
people, like any other piece of art. And I got to be one of the people who
helped make what I think is (at least) an interesting copy of one of the best TV
shows around – to be one of The 99, to beat.
Hence, I’ll end this instalment by showing you two pictures. The first is a screenshot I have, of De Alleskunner. This moment shows the first game from series 2 of DA, and shows the player who will be the 99th to get through from this game, about to reach the final ball.
I
think it’s a perfect visual metaphor for what DA represents: the contestant
almost out-of-bounds and the camera crew and balcony visible at the back of the shot. The
contestant, blind and flailing, their struggle and stress in challenging moment.
The others watching a silly and surreal game, and every inch of it massively mattering
to someone, presumably.
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Screenshot 2021-12-20 004047 |
I was inspired to take this screenshot because of how impressed I was by the first episodes I watched of DA. I was considering writing a blog post to promote this exciting discovery. Windows tells me that date of the screenshot was December 2021.
And here is a second picture. It’s one of the press
pictures from 99-to-beat. 4 years later.
We will return for one more instalment. For now, though,
I’ll settle down to watch the remaining episodes (I am relatively spoiler-free)
and say good luck and Potverdomme, to Sarah, Nikki, Megan, Lydia,
William, Will, Freddie, Georgia, and everyone else from The 100.